Subnautica below zero wiki experimental7/26/2023 Experimental Mode is not guaranteed to be stable, as it is still being worked on by the developers. It allows the user to access new features as they are added to the game. While that reasoning alone is faulty, you can verify it in other more exact ways as well, like looking into the game's inner working and whatnot. The Experimental Mode is the public beta testing branch of Subnautica and Subnautica: Below Zero. There has been a lot of arguing about whether mineral outcrops respawn and the conclusion seems to be that they don't but it is very difficult to validate that and some people go on the logic that since none of the developers have said mineral outcrops *do* respawn that can be taken to mean they don't. This mod is an attempt at fixing this issue. As of Mistlands, the game began to stutter a lot more than it used to. I believe kelp and other collectable plants like ribben plants respawn as well. Improves loading times and reduces or eliminates stutter in Valheim each time they use Resources.UnloadUnusedAssets and/or GC.Collect. Some resources do respawn while others don't. ![]() Be careful not to delete the cache files for the batch areas around your seabases or you might remove parts of them as well. If you delete the files in these folders you will effectively reset all of your map's resources. ![]() ![]() ![]() QModManager can make it, or you can make the folder yourself. your QMods folder doesn't exist, run the game at least once so that. The BatchObjects and CellsCache folders within your savegame folder have all of your terrain cache files in them. Drag-and-drop the 'SMLHelperBZ' folder into your QMods folder.
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